Monet Heist | GMTK Game Jam

Game Hackathon

Role
Game, UI, Pixel Artist, Music Composer
Client
Space Quackers
Monet Heist | GMTK Game Jam

Ranked overall #2 for Originality and Presentation, #4 for Fun
OVER 1,500+ DOWNLOADS

Publicly listed on VirtualSEA

In Monet Heist, you play as Salvador Daring, a wanted criminal on his way to the national museum for a heist! You need to sneak through a complex museum to steal the Golden Duck, a masterpiece created by the renowned artist, Clauda Monet. But beware, you are being monitored by outdated, busted-up surveillance cameras operating around the compound. It's your job to get in and get out without being seen!

Centered around this year's GMTK Game Jam theme, ‘Out of Control’, the team worked together ceaselessly over 48 hours to create a game that we find most befitting of the topic. This manifested as a stealth-puzzle, second-person perspective game that balances both 2D and 3D elements to create a unique experience for all players, titled ‘Monet Heist’ (all puns intended and appreciated).

This game jam was a perfect opportunity for us to exhibit and practice our game development skills, as all assets in the game, from the art to the music composition, had been painstakingly designed by our team, Space Quackers. We did our best to provide a retro user experience and interesting narrative despite the limited production timeline and restrictions.

Roles in project:

User Interface Designer & 2D Artist,
Composer & Sound Designer for Monet Heist,
GMTK Game Jam Project 2020

Developed in Unity Engine

Link to download the game: https://monetheist.itch.io/monetheist

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